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NSA Rules & Regulations

NSA Canada Rules will apply with the following amendments:

1. COIN TOSS: Home team will be determined by the umpire via a coin toss prior to game.

2. GAME BALLS will be provided by your Funtastic umpires. A 12″ 'Optic yellow' ball shall be used for all games.


  1. Umpires are responsible for making sure all games start per the official schedule.
  2. Games may begin earlier than their scheduled game time if the field is available.
  3. All games must start at or before their scheduled game times. No grace periods will be given. No exceptions.
  4. All game are 7 innings or a maximum allotted time of 1 hour 15 minutes—whichever happens first.
  5. In round robin play, no new inning shall start after the 1 hour 5 minutes.
  6. Regardless of the time your game actually starts, ALL GAMES MUST END IN TIME FOR THE NEXT GAME AT THAT DIAMOND TO COMMENCE AT IT'S SCHEDULED START TIME. Therefore, the faster you play the more innings you will get in.
  7. BOTH teams are responsible for keeping track of the time and should govern their play accordingly.
  8. NO WARNINGs regarding time issues (e.g.: 'Last inning', 'Open inning coming up', 'Time is running out') will be given by the umpire—nor should they be expected;
  9. Due to strict scheduling requirements and limited playing time, no infield or outfield 'warm-up' balls are to be taken onto the field.
  10. Tossing the game ball around the bases is permitted once per inning per team.
  11. One ball will be awarded to the next batter for each warm-up pitch over limit (per Rule 14a and/or 14b) or if the ball is returned to anyone other than the pitcher once 'Time' is called by the umpire.

4. PITCHING: Funtastic follows the NSA rule for pitching with the following amendments:

  1. The pitcher will be allowed no more than 3 warm-up pitches at the start of their half of the 1st inning and none during the remainder of the game.
  2. A new pitcher who has not already pitched in the game will be allowed 3 warm-up pitches to start then no warm-up pitches thereafter.
  3. Pitchers may use any wind-up prior to release of the ball.
  4. Pitchers may take no more than ONE step (in any direction) during the pitch and their pivot foot must be in contact with the ground when they release the ball.
  5. Pitches must be delivered from between 50 and 60 feet away from home plate and must reach an arc of between 6 and 10 feet from the ground.
  6. Any pitch not meeting the criteria in Rule 4 a./, b./, c./, d./, or e./ will be declared an 'Illegal pitch'. A 'Delayed dead ball' will be indicated by the umpire.
  7. Any illegally pitched ball not swung at will be declared a 'Ball'. However, should a batter swing at illegally pitched ball, the 'illegal pitch' will be nullified, normal batting rules will apply and the ball will be in play. A strike will be called if it is a swing and a miss.
  8. STRIKE MATS must be used. Home plate is NOT part of the strike mat. Any legally pitched ball which first contacts any portion of the mat will be called a strike.


  1. All players must be a minimum of 16 years of age or older. No exceptions.
  2. Players may be listed on only ONE roster and may participate with only ONE team during the full Funtastic tournament including play-off rounds.
  3. Any player may play any defensive position regardless of gender.
  4. Funtastic is a co-ed 5/5 format. At no time may a team field or bat more than 5 males. Exception: If the Extra Player(s) are used per Rule 5e.
  5. The NSA 'Extra Player' rule will apply: If adding extra players to the batting order (to a maximum of 12 batters), you MUST add one of each gender. No exceptions. If the Extra Players are used, any ten of the 12 players (and no more than 5 males) in the batting order may play defense at any time.
  6. A team must field and bat a minimum of 4 females.
  7. Any team unable to field a minimum of 9 players (4 of whom MUST be female) at the scheduled game time will default that game. The non-offending team will be awarded (and must report) a 10-0 win.
  8. If a team can only field 9 players (4 of whom must be female) at the scheduled game time, the game may commence but the 10th batter of the offending team will be an automatic out. Should an eligible player of the correct gender become available, they may enter the game in the 10th batting position at any time and the automatic out will no longer apply.
  9. If, at any time, a team cannot field a minimum of 9 players (eg: as a result of an ejection, injury or removal of a player for any reason), the game will be forfeited and a 10-0 win will be awarded to (and must be reported by) the non-offending team.


  1. All batting orders MUST alternate male/female.
    1. Exception: Male batters must be followed in the batting order by either a female batter or an automatic out. The automatic out will apply if a team can field only 9 players including no more than five males (in which case the batting order might resemble: female, male, female or auto-out, etc. etc)
  2. There is no limit to the number of females who may bat in succession.
  3. ANY MALE BATTER WHO IS WALKED, regardless of the count, will be awarded second base and, if he is not followed by the automatic out, the next batter (who MUST be female) may opt to take first base or to bat.
    1. Exception: Any male batter who is followed in the batting order by the automatic out or another male batter will be awarded first base and the succeeding male batter must bat.
  4. If the batter who precedes the automatic out in the batting order is walked, the automatic out is nullified for that inning and batting will continue in order.
  5. Maximum 3 outs or 5 runs per team per inning–whichever happens first.
  6. The seventh inning or any inning that commences more than one hour after the scheduled start time will be 'open' (eg: no run maximum).
  7. If any 'open' inning cannot be completed within the allotted 1 hour 15 minute time limit, the final score for the game will revert to the score recorded by the official scorekeeper at the end of the last completed inning.
  8. When calculating team standings, the maximum run differential applied (as in, your total score versus that of your opposition) will be plus or minus (+ or -) 10 runs per game.

7. HOME RUN RULE (for fully fenced diamonds only):

  1. There is no limit to the number of 'over the fence' Home Runs that may be scored in a game. However, the first two batters (male or female) from each team who hit 'over the fence' home runs will be the only batters allowed to hit additional home runs during that game.
  2. Any other 'over the fence' home runs will be charged as an out.
  3. Any substitute who enters the game in place of either of the two designated home run hitters becomes the home run hitter.


  1. An unlimited number of substitutions is allowed. However, any player on the starting line-up who re-enters the game MUST return to their original position in the batting order (which means that said player and anyone who substituted for them in that game cannot be in the batting order at the same time).


  1. An unlimited number of courtesy runners may be used. However, all courtesy runners MUST be female regardless the gender of the base-runner they are replacing.

10. NO BUNTING is allowed. Anyone who bunts will be called 'Out' and all runners must return to the base they occupied prior to the pitch.


  1. Any base runner that loses contact with his or her base for any reason before the pitched ball is hit or has touched the strike mat may be called out. No 'COURTESY STEPS' are allowed.
  2. When a lead-off occurs, a 'no pitch' will be declared, the ball is dead and all runners must return to the base they occupied prior to the pitch.

12. NO BASE STEALING. Runners may advance only after the ball is hit.


  1. The purpose of this 'Safe Scoring Line' is to minimize the chance of collisions or contact between defensive players and runners who are attempting to score.
  2. The 'Safe Scoring Line' will extend 6 feet from the top left (3rd base) corner of home plate towards the back stop and parallel to the 1st base line.
  3. It is the runners' responsibility to avoid collisions with ALL defensive players at all times and to the best of their ability.
  4. Any offensive player/runner who makes forceful contact (incidental or otherwise) with any defensive player or who makes contact with a defensive player while they are touching home plate will be called out.
  5. Runners attempting to score must make contact with the ground on or past the 'Safe Scoring Line' before the ball is caught and held by a fielder who is in contact with home plate or they will be called out.
  6. Per Rule 14 (below), no base sliding is allowed to or over the 'Safe Scoring Line'.
  7. Any runner who touches home plate under any circumstances while attempting to score will be called out. No exceptions.
  8. Should the umpire deem any incident to be a deliberate act or an attempt to injure, the offender will be ejected from the game and perhaps suspended for the balance of the tournament This safety rule will be strictly enforced.

14. SLIDING is permitted at all bases EXCEPT to or over the 'Safe Scoring Line' at home plate.


  1. Any player wearing metal spikes will be removed from the game immediately and given 5 minutes to replace the offending shoes with suitable footwear. If they cannot, they will not be allowed to play in that game.
  2. A substitute player may be used. If no substitute is available, an 'automatic out' will be imposed for the resulting missed turn at bat.
  3. If no substitute is available and the team is subsequently unable to field a minimum of 9 players (4 of whom must be female), the game will be declared a forfeit and a 10-0 win will be awarded to (and must be reported by) the non-offending team.

16. The INFIELD FLY rule is in effect.

17. TAGGING runners to obtain an out is permitted at all bases.


  1. Your Funtastic Umpire is the sole judge of whether or not a thrown or batted ball has entered 'out of play' territory or is a fair or foul ball.
  2. Once a ball goes out of play, the ball is dead, all play will cease and the umpire will advance all runners bases accordingly if appropriate.
  3. Runners may advance on a caught fly ball, fair or foul. However, they must remain in contact with their base until (or return to re-tag the base after) the ball is first touched by a fielder and are in jeopardy of being put out
    1. Exception: Any ball batted foul on the 3rd strike, whether it is caught or not, is an out and the ball is dead.


  1. If a team is leading by 10 or more runs after 5 completed innings or if the Home team is ahead by 10 or more runs after 4 1/2 innings, the game is over, a win is declared and the score at that point will be the final score. Home team shall not continue to bat.
  2. In ALL games (round robin and/or play-off), the game is over as soon as the winning run is scored. Home team shall not continue to bat.
  3. When calculating team standings, the maximum run differential applied (that is, your total score versus that of your opposition in any given game) will be plus or minus 10 runs


  1. In Round Robin play, any game tied at the end of regulation play (or when the game is declared officially over per the umpire) will remain as a tie and the score must be reported as such.
  2. In the Play-off Rounds ONLY, any game tied at the end of regulation play will continue into extra innings until a winner is declared using the following format:
    1. At the beginning of each extra half inning, the team at bat will start with a runner at second base.
    2. The runner starting at second base must be the last batter available in that inning. That is, they must be the person who precedes in the batting order the first person to bat in their half of the inning.


  1. Per Rule 6h, when calculating team standings, the maximum run differential applied (as in, your total score versus that of your opposition in a given game) will be plus or minus (+ or -) 10 runs.
  2. Except when a forfeit or 'spoiled scoresheet' is declared, the final score for a complete game or for any game called/ended due to time limits, rain, schedule restrictions or any other circumstances cited by the umpire or tournament officials will revert to the score recorded by the official scorekeeper at the end of the last completed inning.
  3. Both teams should have a scorekeeper. However, the visiting team (as determined by the coin toss) will hold and maintain the official scoresheet.
  4. At the end of the game, the winning team is responsible for making sure the offical scoresheet is completed fully and legibly—and is signed by the umpire.
  5. The umpire will verify the score and check to make sure the winning team, final score, field, scheduled game time and division are properly recorded on the official scoresheet.
  6. The winning team must submit the completed scoresheet to the Official Scoring Desk within 45 minutes of the scheduled end of the game.
  7. Should the winning team fail to obtain the umpires signature, or if any of the scoresheet information is incomplete or illegible, or if the scoresheet is submitted later than 45 minutes after the scheduled end of the game, the scoresheet will be deemed 'spoiled', the game will be recorded as a '0-0' tie and the game points will be awarded accordingly.


  1. Standings and placements for the play-off rounds will be determined by the total number of points acquired from the round robin games based on: Win=2 points, Loss=0 points, Tie=1 point
  2. If, at the end of Round Robin play, 2 teams in the same division have identical total points , standings and placement for the play-off rounds will be determined by their head-to-head game result.
  3. If more than 2 teams are tied after round robin play and head-to-head results are not conclusive, standings and placement for the play-off rounds will be determined by: (in order and as necessary):
    1. Largest total run differential (Note: Per Rule 6h, maximum differential per game is + or – 10 runs).
    2. If still tied, head-to-head performance of remaining teams.
    3. If still tied, fewest total runs against.
    4. If still tied, head-to-head performance of remaining teams.
    5. If still tied, coin toss.

Note: Once only 2 teams remain tied, their head-to-head performance will determine their placement for the play-off rounds.


  1. In the event of a major storm or as the result of any other unsafe conditions with no timely relief or improvement expected, the Umpire-in-Chief (in consultation with the Funtastic Tournament Committee) may cancel any or all scheduled games.
  2. All games cancelled prior to their scheduled start time will be deemed and recorded as a 10-10 tie. Cancelled games will NOT be re-scheduled.
  3. With the exception of Rule 23a above, the umpire shall have SOLE DISCRETION whether or not field conditions are unsafe and/or unplayable.
  4. The final score for any game called by the umpire (due to inclement weather or unsafe conditions) after the game has started but before it is completed will be the score recorded at the end of the last completed inning. No minimum number of innings need be played.
  5. Unless otherwise advised by the Umpire-in-Chief or Funtastic tournament officials and despite potentially inclement weather or suspected unsafe conditions, all teams must show up at their field on time and ready to play.
  6. If both teams are unable to field a minimum of 9 players each, the game will be scored a '0-0′ tie and must be reported as such.
  7. If one team is able to field a minimum of 9 players (4 of whom must be female) and the other team is not, the team with the requisite minimum number of players will be awarded a '10-0′ win and must submit the scorecard per Rule 19. 'Scoresheets and score reporting'.
  8. If rainy conditions or inclement weather prevail and if the assigned Funtastic Umpire and both teams agree that conditions will allow them play their game safely , the game may begin. However, the Funtastic Umpire has sole discretion whether or not to call the game at any time if conditions become unsafe, in which case the final score will revert to the score recorded at the end of the last completed inning.?


  1. Your Funtastic umpires will, of course, do their utmost to apply all rules fairly and impartially in all circumstances.

However and only if necessary, the Funtastic Umpire-in-Chief (in consultation with the Funtastic Rules Committee) may make any final rulings on the interpretation and application of NSA Canada rules and/or these amendments.


  • The possession and/or consumption of alcohol is permitted ONLY while in the Bud Light Gardens. Anyone found consuming alcohol or in possession of prohibited substances on or near the Funtastic ball-fields will be subject to immediate ejection from the park. Further, the team with which they are associated will be subject to the forfeiture of their game(s).
  • ALL players, participants, fans and spectators are expected to know and understand this policy and ALL are expected to police themselves, their fans and any spectators accordingly.
  • ALL containers brought on to the Funtastic grounds are subject to full inspection by the RCMP and/or security personnel. Refusal to allow inspection will result in immediate ejection from the Funtastic grounds.
  • The RCMP and our security personnel will be patrolling the parking lots, ball fields and dugouts looking for liquor and other prohibited substances.
  • There will be ZERO TOLERANCE for drinking or the use of other prohibited substances on public property.


Thank You...


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